package marmalius.craft.firemaking;

import marmalius.map.SpawnObject;
import marmalius.map.SpawnType;

public class Fire extends SpawnObject {
	private int burnTime;
	
	public Fire(int x, int y, byte h, int burnTime) {
		this.coordX = x;
		this.coordY = y;
		this.heightLevel = h;
		this.burnTime = burnTime;
		type = SpawnType.FIRE;
	}
	
	public int getBurnTime() { return burnTime; }
	public void setBurnTime(int burnTime) { this.burnTime = burnTime; }
}
